Music Industry

FirstSend Music

A pitching tool for sync agents and catalog managers. Send the right music to the right person faster — and know what happened after you hit send.

FirstSend Music dashboard showing active pitches, catalog health, and recent pitch activity with email-open tracking
The dashboard: pitches in flight, catalog health, and proof of whether a send actually got opened.

Placing songs is a job. The tooling didn't act like it.

Sync agents and catalog managers live in a loop: dig through the catalog, pick the right tracks for a brief, send them out, and then — silence. The catalog lives in folders and spreadsheets, the pitches go out as links in emails, and nobody can tell you which sends actually got heard.

FirstSend treats pitching as the core workflow it actually is: your catalog organized and searchable, pitches built and sent from one place, and visibility into what happened after you hit send. Less time hunting for the right track, more time placing it.

Catalog in, pitch out, feedback back

What it's built on

React Tailwind Supabase Node.js Stripe Vercel Claude (Sonnet) Audio analysis

This is where the whole studio started.

FirstSend was the first real piece of software I ever tried to build. I came from audio engineering, not computer science — I started writing it myself, hit every wall there is to hit, and brought in AI tooling to help me through it. Auth, data modeling, deploys, integrations: if there's an early mistake available to a first-time builder, FirstSend and I found it together.

That's not a confession, it's the origin story. Fighting through every failure mode on my own product — with real stakes and no one to hand it off to — is how I learned where these apps break and how to actually fix them. Three more shipped products later, that's the exact skill clients hire me for. FirstSend is why Idunn Studio's services exist: I've personally made most of the mistakes I now get paid to find.

In the middle of your own first build?

If you started with AI tools and you're hitting the walls I hit, you don't have to learn every lesson the long way. That part's optional now.

Tell me where you're stuck